Posts Tagged ‘writing tips’

Opposing Team

Wednesday, December 9th, 2009

 

Part of the fun of writing a children’s book is the unlimited palate of fanciful characters and situations available.  I have said it before, but I would purposefully compose scenes that I thought would be murder to illustrate.  Ruler Of Space really let me “go crazy”, so we found our main character zooming through space on Nintendo-esque X-rays and having their hair cut by cats wearing rocket packs.

 

Compared to those, playing hockey on Neptune was pretty tame!  Perhaps I forgot to mention the opposing team… take a look.

 

Creativity: Let Your Garden Grow

Wednesday, August 5th, 2009

  

As an author, I am often asked where I get my ideas from. Some people assume that artists are born a higher quantity of a finite substance called “creativity”. It follows logically that regular folks, who were not blessed with whimsy, must safeguard their limited amount or it will run out like a depleted well.

 

Creativity is more like a Mogwai. When it is watered, it spawns more and more Mogwai, but never feed your Mogwai after midnight because then it will become a Gremlin.

 

 Mogwai  Gremlin
           MOGWAI                             GREMLIN

 

Wait…  Let’s try again.  Creativity is like gardening.  You create a space and prepare it.  You make sure the soil is fertilized and that the area will get enough sun.  You decide what to you’d like to grow and plant your seeds.  You water every day and weed when needed.  You ward off pests to protect your crop.  You watch like a proud parent as your fruits and vegetables grow big, strong and beautiful.  You reap your harvest and lo, and behold, you have hundreds more seeds that you could plant over again.

 

You don’t need a designated space to be creative, but it helps. A space where you feel safe to explore and experiment is a protected, fertile environment to plant your ideas. Then you need to water them with attention. They can’t grow without you actively giving your time and energy.

 

You need to protect yourself and your ideas from others who may be negative or judgmental. They may destroy your creation before it is ever fully realized. When your creation is fully formed, it will be self sufficient and resilient, with a life of its own.

 

Locust   Pest

             PEST                               PEST

 

During the whole process, you will have discovered a hundred other opportunities to start again in another way and you will be nourished by your previous success.

 

It’s a corny analogy (get it, corny), but it is apt enough. Creativity takes follow-through on an idea and that same follow-through leads to more ideas. Creativity takes a risk. Some ideas may “die”, but others will blossom more successfully than you could have imagined.

 

You may have one idea that you’ve been saving, holding on to it because you’ve thought your creativity was finite. I suggest you plant it and create a garden teeming with life.

 

Your Bounty

Writers Block

Sunday, August 2nd, 2009

 

Ugh! Look at that blank page.  Curser blinking mockingly, “I’m ready… ready… ready… what’s the hold up?”  You are physically unable to write. Frozen. You’ve got writers block!

 

frustration

 

Fortunately for you this problem is not even real.  That’s right, it’s not real.  You are still thinking in words (probably something along the lines of, “It was a dark and stormy night… nah, it’s been done… It was a sunny and temperate brunch… ugh”) and this is good news because it means that you can still write.

 

You still know how to press keys down and in which order to correctly spell out all the words you’re thinking (well maybe not “conscientiously” but that’s what spell-check is for).  So there you have it, you are not faced with an INABILITY to write, you are suffering from an attack of confidence.

 

Don’t be such a baby.

 

No one is going to read what you write right now.  You’ll make sure to that.  But you ARE going to write SOMETHING and it’ll go something like this:  “I don’t know what to write.  None of my ideas are any good.  I wanted to write about the struggles of maintaining morality in the hard, wild West, but the only character I can think of looks and sounds exactly like John Wayne.  I’m not a writer, writers come up with original characters.  My whole book will populate all of Wyoming with 6 foot tall carbon copies of John Wayne, each one being more brave and upstanding than the next.

 

Hey, there you go.  John Wayne shows down with John Wayne to see who’s more brave and righteous…”

 

Okay, what I just wrote is TERRIBLE.  But you know what?  I want to write now.   I want to write about a land populated exclusively of damsels and heroes with no one to play the bad guy or bartender.  Moral: there is no good without evil.  It could be fun.

 

Just start and let the rest take care of itself. My friend Sylvia Plath put it this way: “Everything in life is writable about if you have the outgoing guts to do it, and the imagination to improvise. The worst enemy to creativity is self-doubt.”

 

My pal Scott Adams (the guy who does those “Dilbert” comics) put it this way: “Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.”

 

And my neighbor’s uncle Ray Bradbury (the sci-fi guy) wrote me a telegram to give to you, it reads: “Don’t think. Thinking is the enemy of creativity. It’s self-conscious, and anything self-conscious is lousy. You can’t try to do things. You simply must do things.”

 

They all basically say the same thing.  What’s stopping you is your doubt about the quality or value of your ideas.  Don’t kill them before they get on paper.  KILL THEM AFTER!  Have NO MERCY on them!  But give them a shot at least.  They may lead you somewhere unexpected.

Morals Schmorals

Saturday, August 1st, 2009

 

WIsdom

 

Above is a sample picture from my wife’s keepsake children’s book collection.  They are from a series called “Alice in Bibleland” which aims to educate young children about God and good behavior.  We’ll come back to them in a moment. 

 

Some children’s books, The Berenstien Bears being the biggest culprit in my mind, aim to teach a moral or lesson through their stories.   Little Timmy learns to tell the truth, Silly Sarah remembers to brush her teeth and so on. 

 

Too often, these stories are corny or, worse yet, “preachy” and kids can see right through them.  Given free choice, how many kids say, “Read me ‘Tommy Turtle Learns to Respect His Parents’!”   Not many.  What is it that so often makes these stories fall flat?  I believe that it is because these stories are not “true”. 

 

Even in fiction, we want our stories to have a ring of truth to them even as we acknowledge that they may have never happened at all.  We want stories that we believe could happen, or, given a universe where bears and rabbits talk and play poker, would likely happen in a similar fashion.  

 

This is called the suspension of disbelief, but it doesn’t mean believing anything and everything in a story.  It means allowing for the possibility and “playing along”.  Let’s pretend I’m reading a story (suspend your disbelief for a moment) whose setting is in a world exactly like ours except that bears and rabbits talk and play poker.  Now let’s say that the bears discover that the rabbits have been cheating and say, “Gee Whiz, Rabbits.  Your cheating has cost us our entire month’s salary of honey.  We would kindly like it back.”   “No way, Jose,” say the Rabbits, to which the Bears reply, “Oh well, forgive and forget.  Another hand?”

 

This story is unbelievable.  Not because the bears and rabbits are talking and wagering large sums of honey, but because we don’t believe that, GIVEN all those facts, the bears would react in that manner.  The same goes with a lame story about Little Johnny stealing from the cookie jar.  He does so because he wants a cookie, and feels good when he succeeds in getting it.  But when his mother tells him, “You shouldn’t steal from the cookie jar, it will spoil your dinner,” he wouldn’t believable say, “You are right, Mother.  What a naughty boy I’ve been.  I will listen to you from now on.”

 

We might believe if, however, Little Johnny continues to eat all the cookies, gets an upset stomach and misses out on his favorite meal, Pizza Night!  Nothing sets of alarm bells in our brains more than a character who is forced to act counter to her nature by an author with an agenda.

 

Now, back to Alice in Bibleland.  The book that particularly appealed to me was called “Psalms and Proverbs”.  As moral instructions, Proverbs are very good because they represent wisdom and truisms passed down for hundreds of generations.  The same goes for Aesops Fables (a good site full of these fables can be found here).  Everyone knows someone like the greedy fox, or the shortsighted grasshopper and the lessons they teach from their follies ring true because we’ve observed people or situations like them for ourselves.

 

Kind Words

 

Whether or not you are aiming to teach your child about God, the above pages are universal.  “A soft answer turneth away wrath,”  and “Pleasant words are as a honeycomb, sweet to the soul, and health to the bones.”  They are moralistic and illustrated in AGONIZING sweetness, but they don’t read as “false”, like some other books that strongarm their stories to fit the moral or lesson.

 

I hope I’ve helped you put your finger on why some of those books you’ve come across (you know the ones) are so dang CORNY.

Storytelling Tips: Far, Far, Away…

Tuesday, July 28th, 2009

Who says you even need a book to tell a story at bedtime? For thousands of years, parents have been spinning intricate tales for their children, and we’d love to see that continue. We’ve already touched on The Rule of Three, so let’s talk about settings.

 

Sometimes, the limitations of reality just get in the way of a good story. That’s why there are plenty of fictional lands to which we can travel in our storytelling. To help you spiff up your storytelling, we’re providing a handy list of some good settings that can not only set your characters on unexpected journeys, but provide you a chance to get creative when describing your customizable scenes.

 

Never Never Land

 

NeverNever Land: Sure it’s been used, but that’s what makes it so easy. Just forget Peter and stick with the Lost Boys. There is no wish-fulfillment story better than flying! Pirates, Indians, and fairies abound in NeverNeverLand. What happens when the Lost Boys and the Indians accidentally stumble upon the Pirates’ treasure?…

 

alice in wonderland

 

Wonderland: What is Wonderland without Alice? Amazing! For those who can’t stand a wholesome story with a normal plot and normal bad guys, Wonderland is the place for you. Crazy tea parties, Uptight Rabbits, Homicidal Playing Cards, Hooka Smoking Caterpillars, the list goes on. The trick to wonderland is that the crazy characters must THINK that they are perfectly normal. It also isn’t important to drive the plot. Just watch them be themselves.

 

Timbuktu

 

Timbuktu: Technically, Timbuktu is a real city in the African country of Mali. It was once a thriving center of trade and Muslim scholarship in the 14th-16th centuries. This in itself is a good start for a story, but the best part about the place is the name. It sounds foreign and magical, so make it that way. Who knows what kind of nefarious characters lurked in the markets plotting to kidnap the King’s daughter. If only there were a brave beggar boy in the right place at the right time…

 

Atlantis

 

Atlantis: We can go two ways with this one, an Island above or under the sea! Under the Sea opens up a lot of possibilities with scary sharks or squids, as well as sunken ships and treasure. The unsunken island can be fun, too. In order for it to be undiscovered so long, it must be moving around. A little princess on a floating island could go some pretty fun places.

 

Mars Astronauts

 

Mars: Sure there is no air or water on Mars, but don’t let that spoil your fun? Maybe all the good stuff is underground. Finding a robotic puppy in the Martian subterranean city might take several nights of storytime…

 

Journey to the Center of the Earth

 

Center of the Earth: There are definitely dinosaurs down there… ’nuff said.

 

Candy Land

 

Candyland: Everything is delicious, edible, and colorful. The only problem? The lollipops are at war with the gumdrops! I see a candycane battering ram in the distance… Of course, the lollipops and gumdrops will both realize that the best thing to do is share the chocolate lake because there is will be plenty for everyone now that the chocolate chip rain has returned…

 

 Shangri La

 

Shangri La: A more awesome version of Brigadoon, this city can come and go as it pleases. It also has dragons, gold, monks, and (what the heck) Lygers. I imagine the monks have been desperately looking for some children who can help them with their terrible Muppet infestation. Yeah, that’s right, they are there filming “Muppets Hit the Himalayas”.

 

EXTRA HINT: Make a MAP! Before you start, make a map like the handy one of Never Never Land of YOUR far, far away land. Throw in The Lair of Ninjas, The Chasm of Cave Bears, The Fields of BrushYourTeeth, and the Castle of DontHitYourSister and use it to chart the course of your little adventurers!