Posts Tagged ‘Video Games’

Can Video Games Save the World?

Saturday, March 20th, 2010

 

The world is facing some pretty big problems: climate change, famine, war, terrorism, poverty… and little old you are just one person. For many people, the immensity of these problems only highlights for them a single person’s impotence against global scale issues.

 

Video games, however, are different. If you try hard enough, you WILL prevail. You can save the world/princess/lemmings through a series of levels of gradually increasing difficulty. In video games, you can be a winner, with wealth, power, prestige and (virtual) babes, even if, in life, you work at Blockbuster part time and crash on your buddy Steve’s futon. No wonder you would prefer to spend more time online than stocking copies of Twilight.

 

Extreme cases of this escapism has been in the news, with (usually Asian) gamers dying of dehydration/exhaustion after too much time online. One Korean couple recently let their real life baby starve while they cared for a virtual child online!

 

These stories are alarming, but it doesn’t end there. It may amaze you to know that we invest 3 billion hours a week playing games! It may alarm you even more to hear a video game expert assert that we need to spend MORE time gaming: she estimates that we should shoot for 21 billion hours a week.

 

 

This talk raises some very interesting points regarding the “virtuosity” that is attained by serious gamers. The skills they become virtuosic at are: Urgent Optimism (desire to act immediately combined with reasonable expectation of success), Weaving Social Fabric, Blissful Productivity (recognizing that we are happiest when engaged rather than “relaxing”), and Epic Meaning (attaching themselves to large scale causes and goals).

 

Great, those sound like fine qualities to have, but they only apply to World of Warcraft, right? You’d be surprised. Jane demos some games that she has developed that try to harness the power of gaming and story for real world application. After hearing her parable about the ancient Libian king’s nationwide gaming policy, it’s very interesting to think of the role games could play in shaping our current world.

 

Channeling what we used to think of as unproductive recreation into meaningful collaboration could be the next big thing. Games can also be useful teaching and visualization tools. Sure, TyperShark helped us learn how to type, and Oregon Trail helped us empathize with the hardships of early settlers, but what if there were a game that could demonstrate evolution, societal intricacies, and the scale of time and space at the Universal level? This demo below is of one game I’m incredibly interested to try out!

 

 

So next time you tell little Timmy to put down the controller and he complains, “But Mom!!! I’m trying to save the Wooooooorld!!! He just might be right.

 

Video Games are not the Enemy!

Wednesday, January 20th, 2010

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Many parents are alarmed at the amount of time their kids spend mashing buttons on their X-Box or Playstation controllers.   They worry that, instead of being enriched and ennobled by the wonders of literature, their developing brains are being turned into ooze by these hypnotic machines.

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It may come as a small surprise, but all three of us at MJM Books enjoy a video game now and then.  In fact, World of Warcraft has given us a place where, despite our geographic separation, we can all “hang out” together… killing bandits and ogres.

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So what are we as publishers to think?  Aren’t video games the enemy of higher thought?  A place were we go to spend mindless and fruitless hours?  Shouldn’t kids be reading instead?

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It may surprise you that the choice isn’t either/or.   In fact, our books are based on the same principle as many video games: immersive, interactive adventure.  Video games (and our customizable kids’ books) place you directly in the story, making you the protagonist.  Often, the games involve an epic story that… wait for it… you read over the course many hours of playing.   The examples of this are everywhere from Zelda to Paper Mario to World of Warcraft.

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Even if there isn’t an epic story to read, there are often many on-screen instructions to be read during the course of a game (which buttons to press to move around or instructions about the goal of the game), and even more still if you pick up a game guide (a magazine that tells you how to access all the hidden secrets in the game).

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Some games have more emphasis on story and incorporate more reading than others so if you’re worried about junior’s lack of reading, consider the middle road and get him a game that will secretly and seamlessly fuse reading and zombie evading.

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You’re lucky, games nowadays focus more on story than ever before.  Remember “Pong”?  No story whatsoever.  Interestingly, this may be changing…  I just discovered a new version of Tetris that is First Person…  Instead of explaining, I will simply direct you to this awesome site.

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Game on!