Archive for the ‘For Parents’ Category

Story Telling Flash Cards

Sunday, May 30th, 2010

 

Tired of reading the same books over and over?  Making story time even more fun is easier than you think with story time flash cards.  A little while ago, I made a new deck of CLUE cards to accommodate an extra player to join Professor Plum, Miss Scarlet, and the gang: The Detective.  I realized that when you cut poster board into uniform rectangles and attach printed photos to them with a gluestick, you have a “Real” looking deck of whatever you please.

 

Students make flash cards all the time to help learn math, languages, and just about any other subject.  They are easy to make and best of all, though they stay the same, they recombine to be different every time!

 

Here’s what you’ll need:

 

  • 1 poster board
  • 1 glue stick
  • Scissors
  • Any group of images (use old magazines or print images from the internet)

 

Cut the poster board into uniform rectangles, trace a deck of cards if you like.  Paste the images onto one side and allow to dry.  Shuffle and “Deal”.

 

Dealing means to try to connect the cards into one story. Here is my story:

 

There once was a pair of men named Tony and Ynot.  Tony always did things forwards and Ynot always did things backwards.

 

 

One day a traveling circus arrived in Tony and Ynot’s town by boat.  They were excited to start their next show.

 

 

Unfortunately, the devil met Tony on his way to see the circus and offered him a little box.  Tony was scared and ran away.

 

 

He ran away but the devil changed into a little man and followed him everywhere he went on a donkey.  All Tony wanted was to go to the Circus.

 

 

Ynot decided that he wanted to go too and got in his upside down boat (Ynot did everything backwards) and made sure that his wife rode outside the boat (Ynot did everything backwards).

 

 

The circus performers started to unpack their unicycles and juggling pins.

 

 

Tony gave Ynot a piggy back ride to the circus because, well, Ynot does everything backwards.

 

 

The end.

 

It’s not a great story, but it makes story time into a game and I promise you I had fun.  Your child can even get in on telling the story by describing what’s on the card.  If you make a good enough deck, your children can entertain themselves with it on long car rides.  Give it a try, you may find that you (and your children) have a better knack for making up stories than you realized.

 

Free Coloring Book

Friday, May 21st, 2010

 

 

Despite enthusiastic support for the “Monsters in T-Shirts” campaign, we have decided that the best way to announce the launch of our new coloring book is to give away free, printable coloring book downloads to all our fans and friends.

 

This free coloring book might come in handy next time your grandchild is over and needs something to do that doesn’t involve “pony rides” and/or loud screaming…

 

Our newest artist, Emily Schnieder, did a superb job with this book and we are so proud to add it to our collection of customized kids books and are delighted to share it with all of you.  Just click on the picture below and it should open up the PDF in a new browser window. The black and white images are 8.5 by 11, specifically designed for easy printing on your home printer and paper.

 

 

Remember, this is just our prototype character, Olivia, and she’s been compressed for easier downloading.  If you want to insert your own child’s name (we have boy versions, too) into this or any of our high-resolution, professionally bound books… well, you know where to find us!

 

Coloring Book Sneak Peak

Saturday, April 10th, 2010

 

We’re so excited about how our new coloring book is shaping up.  In the first place, I think it just might be the first book of its kind.  Have you ever heard of a customizable coloring book?  Me neither!

 

Since our motto is “Making Reading Fun!” we’re not at all ashamed at using such a sneaky trick (COLORING!!!) to entice a child into a book.  Let me ask you, which book is your reluctant reader going to prefer, the one without pictures or the one that features him as the main character and that he drew “all by himself”?  (I’m sure Emily, our fantastic illustrator, doesn’t mind your child taking all the credit for creating their masterpiece).

 

We also believe that these books will make great keepsakes to capture a piece of their childhood.  ”Remember, honey, when you colored ‘YOUR book’?  You gave yourself purple hair!”

 

The premise behind the story is that your child is the artist of this book and is showing off their collection.  This one (text omitted) is called “Pretentious Trees”… enjoy.   Click on the image to print it out and start coloring!

 

 

Can Video Games Save the World?

Saturday, March 20th, 2010

 

The world is facing some pretty big problems: climate change, famine, war, terrorism, poverty… and little old you are just one person. For many people, the immensity of these problems only highlights for them a single person’s impotence against global scale issues.

 

Video games, however, are different. If you try hard enough, you WILL prevail. You can save the world/princess/lemmings through a series of levels of gradually increasing difficulty. In video games, you can be a winner, with wealth, power, prestige and (virtual) babes, even if, in life, you work at Blockbuster part time and crash on your buddy Steve’s futon. No wonder you would prefer to spend more time online than stocking copies of Twilight.

 

Extreme cases of this escapism has been in the news, with (usually Asian) gamers dying of dehydration/exhaustion after too much time online. One Korean couple recently let their real life baby starve while they cared for a virtual child online!

 

These stories are alarming, but it doesn’t end there. It may amaze you to know that we invest 3 billion hours a week playing games! It may alarm you even more to hear a video game expert assert that we need to spend MORE time gaming: she estimates that we should shoot for 21 billion hours a week.

 

 

This talk raises some very interesting points regarding the “virtuosity” that is attained by serious gamers. The skills they become virtuosic at are: Urgent Optimism (desire to act immediately combined with reasonable expectation of success), Weaving Social Fabric, Blissful Productivity (recognizing that we are happiest when engaged rather than “relaxing”), and Epic Meaning (attaching themselves to large scale causes and goals).

 

Great, those sound like fine qualities to have, but they only apply to World of Warcraft, right? You’d be surprised. Jane demos some games that she has developed that try to harness the power of gaming and story for real world application. After hearing her parable about the ancient Libian king’s nationwide gaming policy, it’s very interesting to think of the role games could play in shaping our current world.

 

Channeling what we used to think of as unproductive recreation into meaningful collaboration could be the next big thing. Games can also be useful teaching and visualization tools. Sure, TyperShark helped us learn how to type, and Oregon Trail helped us empathize with the hardships of early settlers, but what if there were a game that could demonstrate evolution, societal intricacies, and the scale of time and space at the Universal level? This demo below is of one game I’m incredibly interested to try out!

 

 

So next time you tell little Timmy to put down the controller and he complains, “But Mom!!! I’m trying to save the Wooooooorld!!! He just might be right.

 

Fun Science for Kids!

Saturday, March 13th, 2010

 

One of my favorite blogs, Boingboing.net, fired me up about kids’ science experiments.  Bill Nye was, and still is, my hero.  The video that intrigued me was this:

 

 

I love simple science that can be easily set up (and clean up) and is sure to amuse both kids and adults. This little experiment from the kids’ tv show, Zoom, for example, entertained my friend Melanie and me as bored (and hungry) 17 year olds.

 

 

Have a favorite kids’ science project? Tell us about it in the comments section!!